Thursday 11 February 2010

Proposed chapters

Here follows the porposed chapters of the publication. Eesearch should now take place by looking at our designated sections in the light of the chapter headings written below in bold.

It has been decided that the publication will feature two voices. firstly that of an Editorial voice focusing on the facts/historical information (though it will not be boring, think more along the lines of the "things that make people gay" post). and a personal voice which will rely on primary research talking to people about the fads and asking them the sort of questions which are written below in quotation marks.  


The life and death of a fad

Dual voice approach - Personal and Editorial

The start of a fad
Earliest memories of a fad, “when was the first time you heard about/saw …..” doesn’t have to be date specific could be in relation to an event in life.

The rise of a fad dissemination 
When it was at its peak , What extents did you go to? Cost increasing? Demand crazy? Any anecdotes or stories that are relevant?

Copies of fads imitation

Any rip offs coming afterwards. Counterfeits? Did these work? Stories?

Myths of a fad
Scardox Aliens, Tomb Raider nude cheat etc. Statistics. How many people tried these things, anybody actually succeed. Different approaches, geographically? Different methods in different areas?

Physical and verbal fads
Sayings, rhymes, games. Any changes for location? Vernacular? How they evolved? S drawing?

Death of a fad
When it fizzled out. Loss of enthusiasm, anybody still playing? Banned in school. Why banned? Stealing cards, cause injury etc. Growing up, realising it’s not actually as cool as you thought it was.

Fanatics / revival.

Anybody still playing in the current day? Extreme fanatics. Organised play, leagues. World championships. Revivals in school? Fads coming back a couple of years later?

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